Halo reach5/16/2023 ![]() The ancient Halo CE released back in 2001 was better in all aspects. All in all, the the game is mostly bad and not because of the graphics. The only good part was the vehicle and helicopter controls and maybe also this short space battle mission, too short I suppose. I won't even mention how bad the aiming is, but I let it slip, because it might be porting problem. All the guns are either useless junk that's good only for the "goblin" type of enemies, or something stronger but not quite delivering the punch. Given how high the game was praised back in the day at least the shooting must be good? No. A hardline military story of of war and heroism, bla bla, no humor apart from veteran's one-liners, all of this is damn serious, war never changes, you know. I've seen something like this in Spec Ops: The Line. The story also doesn't add up to the player's experience. Visually the key problem here is the gamma, bleak and colorless, sure it's "serious" military drama but they could give at least some color to the nature. It might have been good when first released but now it's mediocre at best. And I would say that Halo Reach hasn't aged very well. And I would say that Halo Reach hasn't I'm regular PC gamer and played only one Halo game - Halo when it was released on PC back in the days. ![]() I'm regular PC gamer and played only one Halo game - Halo when it was released on PC back in the days. I will also revisit the campaign when I've learned more story. Despite all these flaws I can see myself having a blast in multiplayer for hundreds of hours, and more when more games get released. Vehicles in multiplayer are also great fun but not really suited for anything serious. I'm enjoying the invasion mode as this seems like the gamemode with the most thought put into the map balance and has some interesting classes and objectives. Multiplayer maps are terrible, they remind me of something an amateur mapper would make for CS:S or something, all of them support multiple gamemodes so its trying to cater to each one but doing a bad job of it instead of focusing on 1 gamemode and doing it well. Also personally not a fan of the radar as its pretty much x-ray vision and forces me to look in the corner of my screen instead of the crosshair. Multiplayer is good dumb fun with a variety of gamemodes, but theres not much substance to the main modes (deathmatch/swat/ctf) and the weapon designs are puzzling to me, half of them are an instant kill and the other half are low damage that rely on tracking and take a long time to kill, there's no middle ground just 1 extreme or the other. I hope to revisit the campaign when I have more knowledge of the story. Most of it was fairly simple shoot aliens and drive vehicles to get to more aliens, however the final mission and the epilogue were really cool and were very enjoyable. ![]() Most of the campaign maps seemed like they were designed for multiplayer and then just slapped into singleplayer because most of the interior spaces were just symmetrical rooms with different layers, not interesting level design. Campaign seemed very basic "tacticool military guys do stuff" but since this is a prequel I may just not know who these characters are supposed to be. Ive gotten used to it after about 15 hours but I still think that these are flaws that shouldn't be ignored. Guns also feel strange to use as there is such large random bullet spread and there isn't really any visual or auditory feedback for when I'm hitting anything. Movement is VERY floaty which makes every surface you walk on feel like ice and there is basically no air control which just feels bad to play. Despite FPS games being my favourite genre I found the controls of Reach to be very unusual, everything feels strange and alien to me. Despite FPS games being my favourite genre I found the controls of Reach to be very unusual, everything feels My first Halo experience ever. ![]()
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